Shared game-data (was: Storing data and code in a Db with LISP-like interface)
From: mAsterdam <mAsterdam_at_vrijdag.org>
Date: Sat, 29 Apr 2006 11:44:56 +0200
Message-ID: <44533575$0$31652$e4fe514c_at_news.xs4all.nl>
>
> Bob, all I'm saying is I'm a fan of Oracle and the such like when it
> comes to business systems but when it comes to games and ai they just
> ain't on the map, a clear zero. If you can convince me otherwise I'll
> be pleased to listen but meantime I don't know what you're trying to
> say.
Date: Sat, 29 Apr 2006 11:44:56 +0200
Message-ID: <44533575$0$31652$e4fe514c_at_news.xs4all.nl>
Hi Alvin,
Alvin Ryder wrote:
> Bob Badour wrote:
>>Alvin Ryder wrote: >>>Bob Badour wrote: >>>>Alvin Ryder wrote: >>>>>Neo wrote: >>>>> >>>>>The RM is powerful enough to represent business data, it rocks the >>>>>business world but it utlimately lacks computational power and >>>>>conviction to go all the way in every realm. >>>> >>>>Horseshit. >>> >>>Bob, I understand how to use the RM to solve many common business >>>processing type problems but are you saying it /can/ be used in /every/ >>>realm? Can you please explain how it is applicable to the games >>>programming and ai realms. >> >>Do games programming or ai realms need to manage data?
>
> Bob, all I'm saying is I'm a fan of Oracle and the such like when it
> comes to business systems but when it comes to games and ai they just
> ain't on the map, a clear zero. If you can convince me otherwise I'll
> be pleased to listen but meantime I don't know what you're trying to
> say.
ISTM a multi-player game is a good metaphor for business sytems. Could you please tell how good gaming software organizes the sharing of data between players? Received on Sat Apr 29 2006 - 11:44:56 CEST