Shared game-data (was: Storing data and code in a Db with LISP-like interface)

From: mAsterdam <mAsterdam_at_vrijdag.org>
Date: Sat, 29 Apr 2006 11:44:56 +0200
Message-ID: <44533575$0$31652$e4fe514c_at_news.xs4all.nl>


Hi Alvin,

Alvin Ryder wrote:
> Bob Badour wrote:

>>Alvin Ryder wrote:
>>>Bob Badour wrote:
>>>>Alvin Ryder wrote:
>>>>>Neo wrote:
>>>>>
>>>>>The RM is powerful enough to represent business data, it rocks the
>>>>>business world but it utlimately lacks computational power and
>>>>>conviction to go all the way in every realm.
>>>>
>>>>Horseshit.
>>>
>>>Bob, I understand how to use the RM to solve many common business
>>>processing type problems but are you saying it /can/ be used in /every/
>>>realm? Can you please explain how it is applicable to the games
>>>programming and ai realms.
>>
>>Do games programming or ai realms need to manage data?

>
> Bob, all I'm saying is I'm a fan of Oracle and the such like when it
> comes to business systems but when it comes to games and ai they just
> ain't on the map, a clear zero. If you can convince me otherwise I'll
> be pleased to listen but meantime I don't know what you're trying to
> say.

ISTM a multi-player game is a good metaphor for business sytems. Could you please tell how good gaming software organizes the sharing of data between players? Received on Sat Apr 29 2006 - 11:44:56 CEST

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