Re: Shared game-data
From: Neo <neo55592_at_hotmail.com>
Date: 30 Apr 2006 16:26:02 -0700
Message-ID: <1146439562.591294.282530_at_e56g2000cwe.googlegroups.com>
Date: 30 Apr 2006 16:26:02 -0700
Message-ID: <1146439562.591294.282530_at_e56g2000cwe.googlegroups.com>
> This thread is very confused.
I agree, but not as much as some people in it.
> There is impedence between OOP and RM.
Hmm.
> * lots of games do use the RM.
Ok
> * lots of games don't, but they tend to be the ones
> that don't need to persist much data.
There are other reasons, such as some gamming apps require
1) very high performance
2) highly complex / variable data structures
No, each person is normal. It's your perception of them :) Received on Mon May 01 2006 - 01:26:02 CEST