Re: Entity and Identity

From: none <rp_at_raampje.>
Date: 04 Aug 2009 22:38:35 GMT
Message-ID: <4a78b86b$0$25862$703f8584_at_news.kpn.nl>


Nilone wrote:

>On Aug 4, 1:30 am, rp_at_raampje.(none) (Reinier Post) wrote:
>> Nilone wrote:
>> >I'm opposing OO as implemented in the current suite of mainstream
>> >languages - more specifically, I'm opposing the class systems of
>> >mainstream languages.  I have no problem with state machines.
>>
>> Then how do you express them?  How do you express state change?
>>
>> --
>> Reinier
>
>I realize that the mechanisms of OO classes are suited (I suppose I'll
>yield to the point of saying well-suited) to creating state machines.
>I still believe that some of these mechanisms (e.g. implementation
>inheritance) are problematic for this purpose.

So what is your alternative for expressing dynamics (behavior) in a disciplined,maintainable way? Is a big bag of procedures that can query and update arbitrary data as they please *better*?

-- 
Reinier
Received on Wed Aug 05 2009 - 00:38:35 CEST

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