Re: Shared game-data

From: Bob Badour <bbadour_at_pei.sympatico.ca>
Date: Sun, 30 Apr 2006 22:18:28 GMT
Message-ID: <UIa5g.1030$A26.29343_at_ursa-nb00s0.nbnet.nb.ca>


Dmitry A. Kazakov wrote:

> On 30 Apr 2006 11:55:31 -0700, Neo wrote:
>

>>What is also evident is that Bob, Marshall, Alfredo and Jay Dee are
>>clue-less about the extent for performance and flexibility requirements
>>of some gamming applications.

>
> Performance is an inadequate word here. It is like to say that differential
> equations don't have good acceleration and petrol consumption. RM isn't a
> solution, it is a description language. Translation from this language to
> the machine one is as non-trivial as solving differential equations.

Given the lack of theoretical work on physical independence and the abundance of work on solving differential equations, I suggest that at this point in time solving differential equations is more trivial than translating predicate calculus to machine code.

> Talking about AI, RM is perfectly suitable to describe supervised learning
> problems. But it gives absolutely no clue how to solve them.

One could say the same for any other implementation language.

  It could be
> disputed if gaming applications, which rely not only on AI, but also on
> simulation, HMI, computational geometry, translation, real-time, concurrent
> and distributed computing could be described (not yet implemented!) in RM.
> As for implementation, well, well...

Proper support for domains and adequate physical independence are all that's needed. Received on Mon May 01 2006 - 00:18:28 CEST

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