Re: Calling a CANVAS

From: R. Fingerson <rfinger_at_netmail.mnet.uswest.com>
Date: 1997/10/01
Message-ID: <34328B04.6CFA_at_netmail.mnet.uswest.com>#1/1


Joe Strano wrote:

> My normal solution to stacked canvas management is to use a null_item
> (i.e. a 0 height 0 wighth text item placed at 0,0 on the main content
> canvas).
> All my stacked canvas procedures do a go_item('null_item') prior to doing
> the show_view.

Just a note we ran into when moving from 16-bit to 32-bit tools, though. If you do this (a 0x0 item) in 16 bit and migrate to the 32-bit toolset, you will bomb in designer when you try to edit that canvas.

Seems very consistent. We had to manually change these to 5x5, open the canvas, change them to 0x0 or 1x1, and save, then things were fine.

Robin

-- 
phouka_at_frii.com                                     
http://www.frii.com/~phouka/
Reality is that which, when you stop believing in it, doesn't go away
Received on Wed Oct 01 1997 - 00:00:00 CEST

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