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Re: www.microsoft.com sure needs a lot of silicon

From: Charles William Swiger <cs4w+_at_andrew.cmu.edu>
Date: 1997/04/25
Message-ID: <onMBJAG00iWk03OC40@andrew.cmu.edu>#1/1

Excerpts from netnews.comp.sys.next.advocacy: 25-Apr-97 Re: www.microsoft.com sure .. by Charles W. Swiger_at_andrew
> Furthermore, I've heard that DirectX's 3D component has some inherent
> limitations which only allow a maximum throughput of about 300,000
> polygons per second-- whereas Apple has claimed that a native
> implementation of QD/GX was achieving about 700,000 polygons per second
> on the same hardware.

Whoops-- minor correction: that should be QuickDraw 3D, not QD/GX.

-Chuck

         Charles Swiger | cs4w_at_andrew.cmu.edu | standard disclaimer
        ----------------+---------------------+---------------------
           I know you're an optimist if you think I'm a pessimist.
Received on Fri Apr 25 1997 - 00:00:00 CDT

Original text of this message

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