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Kevin Kirkpatrick wrote:
> On Feb 14, 6:46 pm, "David BL" <davi..._at_iinet.net.au> wrote:
>
>>On Feb 15, 12:36 am, "Kevin Kirkpatrick" <kvnkrkpt..._at_gmail.com> >>wrote: >> >>>On Feb 14, 7:12 am, "Cimode" <cim..._at_hotmail.com> wrote: >> >>>>[Snipped crap from Keith Duggar] >> >>>>>Nevertheless, for the benefit of other readers if nothing else, let me >>>>>state that Keith has hit the nail on the head. >> >>>>No. Keith has just once shown more misunderstanding of RM and >>>>arrogance. >> >>>>>1) Lego blocks are /not/ the same. They always have a different >>>>>location attribute. >> >>>>BS. LegoBlock are indeed the same if they are to be a relation. >> >>>>Stating that location attribute is a primary natural key for a >>>>LegoBlock is arbitrary and does not reflect the reality of >>>>LegoBlocks. Imagine a M:N cardinality between LegoBlock and Location >>>>Entity. In that case LocationEntity has a natural identifier (X, Y, >>>>Z). The natural identifier of a lego block could be a combination of >>>>its shape, color but certainly not its location. >> >>>>>2) Hence their x,y,z position attribute always identifies them. >> >>>>False. >> >>>>>3) However this identifer is very hard to record and keep track of, >>>>>even though it exists. >> >>>>In the mind of people which pointer's obsessed maybe... >>>>There is nothing complex about the identifier of a location is a >>>>concatenation of XYZ and a referential. >> >>>>>4) So we represent it with a surrogate identifer (which is hence just >>>>>an 'untrackable' attribute or, as others refer to it, an unfamiliar >>>>>attribute). >> >>>>In other words, Surrogate identifier has only the advantage of being >>>>*familiar*. >> >>>>>5) OID's are hence not needed, and everything is just a value, as it >>>>>should be. >> >>>>OID = Implementation of Surrogate Key IF AND ONLY IF >>>>--> unicity contraint has been implemented on the implementation of >>>>the natural key >>>>--> unicity constraint implemented on the OID >>>>--> contraint of cardinality implemented 1:1 between the >>>>implementation of the natural key and the OID.... >> >>>>In other words, almost never happens... >> >>>>>6) When I finally understood this (and it was a hard mental slog to >>>>>shake off my OO mindset) I found it quite revelationary to my >>>>>perspective on data management. >> >>>>Guess we all went through this at some point in time... >> >>>>[rest snipped] >> >>>I have to agree with Cimode - Keith's contribution seemed a little... >>>off. Assuming lego blocks are of the simple cuboid variety with >>>standard male and female connectors, a configuration can be expressed >>>as tuples in the following relation (asterisks indicate the natural >>>key columns): >> >>>CONNECTION (male_color*, male_thickness*, male_num_cols*, >>>male_num_rows*, male_column*, male_row*, female_color*, >>>female_thickness*, female_num_cols*, female_num_rows*, female_column*, >>>female_row* , rotational_angle) >> >>How can this work? There is nothing to distinguish the individual >>Lego blocks. Your key for a connection only makes use of the /type/ >>of Lego block (parameterised by colour and shape).
If you have x, y, z, deltaX, deltaY, and deltaZ you won't need orientation. The location of a piece is actually an interval. Received on Fri Feb 16 2007 - 17:01:01 CST
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