Re: Unpredictable programming

From: Bruno Desthuilliers <bdesth.quelquechose_at_free.quelquepart.fr>
Date: Thu, 29 Jun 2006 05:27:49 +0200
Message-ID: <44a31863$0$32258$626a54ce_at_news.free.fr>


Adrian Alston a écrit :
> "Bruno Desthuilliers" <onurb_at_xiludom.gro> wrote in message
> news:44a2b543$0$6509$626a54ce_at_news.free.fr...
>

>>What bother me here is not about OO being born from needs for simulation
>>- FWIW, at least part of Bob's assertion seems perfectly and obviously
>>true:
>>
>><quote>
>>(OO) is a
>>computational model comprising a collection of features useful for
>>constructing large unpredictable state machines from small
>>predictable state machines
>></quote>
>>

>
> Hi Bruno and all,
>
> (I originally write this deep in some other thread but it will probably get
> missed.

Was not the case.

> I should have started my own thread, please ignore the other one,
> sorry about that :-)
>
> I have lots of C programming experience but I'm pretty new to OOP can you
> please help.
>
> I can understand how objects are a sort of state machine but I thought OO
> programs should be predictable. What's this unpredictable bit about? I know
> about simulations but I write regular non-simulation apps. Ok the world
> around the program may be hard to predict but just how are my "OO" programs
> suppose to be unpredictable?
>

See answers in the original thread. Bob's answer, while clearly and deeply biased, is surprisingly articulate when compared to it's usual style !-) Received on Thu Jun 29 2006 - 05:27:49 CEST

Original text of this message