Re: Bob's 'Self-aggrandizing ignorant' Count: Was: What databases have taught me

From: Adrian Alston <nothanks_at_nospam.com>
Date: Wed, 28 Jun 2006 22:40:41 GMT
Message-ID: <JzDog.18093$ap3.15301_at_news-server.bigpond.net.au>


"Adrian Alston" <nothanks_at_nospam.com> wrote in message news:k6Dog.18084$ap3.17281_at_news-server.bigpond.net.au...
>
> "Bruno Desthuilliers" <onurb_at_xiludom.gro> wrote in message
> news:44a2b543$0$6509$626a54ce_at_news.free.fr...
>>
>> What bother me here is not about OO being born from needs for simulation
>> - FWIW, at least part of Bob's assertion seems perfectly and obviously
>> true:
>>
>> <quote>
>> (OO) is a
>> computational model comprising a collection of features useful for
>> constructing large unpredictable state machines from small
>> predictable state machines
>> </quote>
>>
>
> Hi Bruno and all,
>
> I have lots of C programming experience but I'm pretty new to OOP can you
> please help.
>
> I can understand how objects are a sort of state machine but I thought OO
> programs should be predictable. What's this unpredictable bit about? I
> know about simulations but I write regular non-simulation apps. Ok the
> world around the program may be hard to predict but just how are my "OO"
> programs suppose to be unpredictable?
>
> Thanks in advance.
>

PLEASE IGNORE THIS POST. It will probably get missed here so I started a new thread for it. If you reply please do it there. Sorry (blush). Received on Thu Jun 29 2006 - 00:40:41 CEST

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