Re: Shared game-data

From: Bob Badour <bbadour_at_pei.sympatico.ca>
Date: Mon, 01 May 2006 00:41:56 GMT
Message-ID: <oPc5g.1117$A26.30914_at_ursa-nb00s0.nbnet.nb.ca>


Jay Dee wrote:

> Neo wrote:
>

>>>> Normalization is a technique which among other things, reduces 
>>>> performance.
>>>
>>> That's a teaser.  What are the other things?
>>> And, please, just what performance is reduced?
>>
>> That statement should have been more like: In general, normalization is
>> a very important technique that allows efficient data mgmt; however,
>> the time it takes to normalize data and retreive normalized data
>> (relatively small amounts of data) reduces performance and as such may
>> not be appropriate in apps where maximum performance is required.

>
> Lots of questions:
>
> "efficient data mgmt" What is data mgmt and how does one measure its
> efficiency?
>
> "time it takes to normalize data" What time? When is it spent?
>
> "time it takes to... retrieve normalized data" This is slower than...
> what?
>
> "maximum performance" Do you mean minimum time?
>
>> For example, in dbd, where performance is not a primary requirement and
>> data mgmt is, all represented things are auto-normalized (no redundant
>> representations).

>
> Could you explain a bit more of this "dbd" and the differences between
> performance and data mgmt? And I'd be interested in hearing more about
> how "things are auto-normalized."

Please stop encouraging the shameless ignorant and spare us all. Received on Mon May 01 2006 - 02:41:56 CEST

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