Re: Shared game-data
Date: Sun, 30 Apr 2006 23:24:09 GMT
Message-ID: <tGb5g.17305$YI5.7831_at_tornado.ohiordc.rr.com>
[Quoted] Neo wrote:
>>>Normalization is a technique which among other things, reduces performance. >> >>That's a teaser. What are the other things? >>And, please, just what performance is reduced?
>
>
> That statement should have been more like: In general, normalization is
> a very important technique that allows efficient data mgmt; however,
> the time it takes to normalize data and retreive normalized data
> (relatively small amounts of data) reduces performance and as such may
> not be appropriate in apps where maximum performance is required.
Lots of questions:
[Quoted] [Quoted] "efficient data mgmt" What is data mgmt and how does one measure its efficiency?
[Quoted] "time it takes to normalize data" What time? When is it spent?
"time it takes to... retrieve normalized data" This is slower than... what?
[Quoted] "maximum performance" Do you mean minimum time?
> For example, in dbd, where performance is not a primary requirement and
> data mgmt is, all represented things are auto-normalized (no redundant
> representations).
[Quoted] Could you explain a bit more of this "dbd" and the differences between [Quoted] performance and data mgmt? And I'd be interested in hearing more about [Quoted] how "things are auto-normalized." Received on Mon May 01 2006 - 01:24:09 CEST