Re: Shared game-data

From: Jay Dee <ais01479_at_aeneas.net>
Date: Sun, 30 Apr 2006 23:24:09 GMT
Message-ID: <tGb5g.17305$YI5.7831_at_tornado.ohiordc.rr.com>


[Quoted] Neo wrote:

>>>Normalization is a technique which among other things, reduces performance.
>>
>>That's a teaser.  What are the other things?
>>And, please, just what performance is reduced?

>
>
> That statement should have been more like: In general, normalization is
> a very important technique that allows efficient data mgmt; however,
> the time it takes to normalize data and retreive normalized data
> (relatively small amounts of data) reduces performance and as such may
> not be appropriate in apps where maximum performance is required.

Lots of questions:

[Quoted] [Quoted] "efficient data mgmt" What is data mgmt and how does one measure its efficiency?

[Quoted] "time it takes to normalize data" What time? When is it spent?

"time it takes to... retrieve normalized data" This is slower than... what?

[Quoted] "maximum performance" Do you mean minimum time?

> For example, in dbd, where performance is not a primary requirement and
> data mgmt is, all represented things are auto-normalized (no redundant
> representations).

[Quoted] Could you explain a bit more of this "dbd" and the differences between [Quoted] performance and data mgmt? And I'd be interested in hearing more about [Quoted] how "things are auto-normalized." Received on Mon May 01 2006 - 01:24:09 CEST

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