Re: Shared game-data

From: Bob Badour <bbadour_at_pei.sympatico.ca>
Date: Mon, 01 May 2006 16:02:59 GMT
Message-ID: <Tiq5g.1431$A26.38842_at_ursa-nb00s0.nbnet.nb.ca>


Dmitry A. Kazakov wrote:

> On Mon, 01 May 2006 13:37:45 GMT, Bob Badour wrote:
> 
> 

>>Dmitry A. Kazakov wrote:
>>
>>
>>>On 30 Apr 2006 20:15:46 -0700, Marshall Spight wrote:
>>>
>>>
>>>>It would be an improvement over the current state of affairs
>>>>if the programmer had a language with which to express
>>>>the logical semantics of his program, and a separate
>>>>language with which to express implementation. Thus
>>>>different implementations could by tried out, manually,
>>>>and measured, without affecting the results of the
>>>>program.
>>>
>>>Why not to do it in one language?
>>
>>If the language fully separates the concern for correctness from the
>>concern for performance, I am not entirely certain how the single
>>language would differ from two languages.
>>
>>That part of the language concerned with correctness could make no
>>reference to physical structures like pointers, indexes etc. One would
>>then end up with two distinct sub-languages in any case.
>
> OK, if they won't leak through reflection.

You don't seem to understand the concept of fully separating the concerns. Received on Mon May 01 2006 - 18:02:59 CEST

Original text of this message