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Home -> Community -> Usenet -> comp.databases.theory -> Re: Shared game-data
Alvin Ryder wrote:
> Alfredo Novoa wrote:
>
>>>Alfredo, exactly which part is wrong? >> >>This:
>>>>>OTOH game objects contain some atomic types but they also contain >>>>>pointers, other objects, trees, collections ... which is all very >>>>>non-atomic and very non-normalized. >> >>To work with pointers is always painful and they might be eliminated >>with the RM. Trees are very well handled by the RM, and relation is the >>most convenient collection to manage data. Normalization consists in >>the elimination of some database design errors, and it is always >>possible.
One can eliminate them from logical discourse with no cost at all. At the physical level and internal to the dbms, one will always have pointers of some sort.
>>>Are you saying objects used in games, or any OOP, don't need to contain >>>references to other objects, trees or collections? >> >>They don't need to contain pointers. They might refer to other objects >>using values.
Nothing says there is any additional physical indirection. I suggest you pay more attention to the requirement for physical independence as a means to separate the concern for correctness from the concern for performance. Received on Mon May 01 2006 - 08:45:00 CDT
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