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Re: Shared game-data (was: Storing data and code in a Db with LISP-like interface)

From: Alvin Ryder <alvin321_at_telstra.com>
Date: 30 Apr 2006 16:25:21 -0700
Message-ID: <1146439521.373432.280090@e56g2000cwe.googlegroups.com>


Alfredo Novoa wrote:
> >In business systems it is desirable to normalize the data, lets just
> >discuss first normal form, all attributes are atomic.
>
> >OTOH game objects contain some atomic types but they also contain
> >pointers, other objects, trees, collections ... which is all very
> >non-atomic and very non-normalized.
>
> Wrong. It is evident that you don't know the Relational Model very
> well. That's why you don't see its relevance in game programming, which
> is evident for people with a good understanding of the RM like Bob and
> Marshall.
>

Alfredo, exactly which part is wrong?

Are you saying the RM does not advocate normalization? Are you saying first normal form doesn't require atomic data? Are you saying objects used in games, or any OOP, don't need to contain references to other objects, trees or collections?

If I'm wrong I'll admit it but why don't you show me the errors and provide the corrections?

Cheers. Received on Sun Apr 30 2006 - 18:25:21 CDT

Original text of this message

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