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Home -> Community -> Usenet -> comp.databases.theory -> Re: Shared game-data
Dmitry A. Kazakov wrote:
> On 30 Apr 2006 11:55:31 -0700, Neo wrote:
>
>>What is also evident is that Bob, Marshall, Alfredo and Jay Dee are >>clue-less about the extent for performance and flexibility requirements >>of some gamming applications.
Given the lack of theoretical work on physical independence and the abundance of work on solving differential equations, I suggest that at this point in time solving differential equations is more trivial than translating predicate calculus to machine code.
> Talking about AI, RM is perfectly suitable to describe supervised learning
> problems. But it gives absolutely no clue how to solve them.
One could say the same for any other implementation language.
It could be
> disputed if gaming applications, which rely not only on AI, but also on
> simulation, HMI, computational geometry, translation, real-time, concurrent
> and distributed computing could be described (not yet implemented!) in RM.
> As for implementation, well, well...
Proper support for domains and adequate physical independence are all that's needed. Received on Sun Apr 30 2006 - 17:18:28 CDT
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