Re: Shared game-data

From: Dmitry A. Kazakov <mailbox_at_dmitry-kazakov.de>
Date: Sun, 30 Apr 2006 22:16:04 +0200
Message-ID: <bvxy0qg08v4p$.bnn1dna8vo18.dlg_at_40tude.net>


On 30 Apr 2006 11:55:31 -0700, Neo wrote:

> What is also evident is that Bob, Marshall, Alfredo and Jay Dee are
> clue-less about the extent for performance and flexibility requirements
> of some gamming applications.

Performance is an inadequate word here. It is like to say that differential equations don't have good acceleration and petrol consumption. RM isn't a solution, it is a description language. Translation from this language to the machine one is as non-trivial as solving differential equations.

Talking about AI, RM is perfectly suitable to describe supervised learning problems. But it gives absolutely no clue how to solve them. It could be disputed if gaming applications, which rely not only on AI, but also on simulation, HMI, computational geometry, translation, real-time, concurrent and distributed computing could be described (not yet implemented!) in RM. As for implementation, well, well...

-- 
Regards,
Dmitry A. Kazakov
http://www.dmitry-kazakov.de
Received on Sun Apr 30 2006 - 22:16:04 CEST

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