Re: Shared game-data (was: Storing data and code in a Db with LISP-like interface)
From: Neo <neo55592_at_hotmail.com>
Date: 30 Apr 2006 11:55:31 -0700
Message-ID: <1146423331.851198.78570_at_u72g2000cwu.googlegroups.com>
Date: 30 Apr 2006 11:55:31 -0700
Message-ID: <1146423331.851198.78570_at_u72g2000cwu.googlegroups.com>
>> OTOH game objects contain some atomic types but they also contain pointers, other objects, trees, collections ... which is all very non-atomic and very non-normalized.
.
> Wrong. It is evident that you don't know the Relational Model very well.
How about that chapter on NULLs?
What is also evident is that Bob, Marshall, Alfredo and Jay Dee are clue-less about the extent for performance and flexibility requirements of some gamming applications. Received on Sun Apr 30 2006 - 20:55:31 CEST