Re: Attention Experienced Professionals
Date: Mon, 18 Oct 2004 09:57:05 -0400
Message-ID: <2ti0dmF20s9u1U1_at_uni-berlin.de>
"Kenneth Downs" <firstinit.lastname_at_lastnameplusfam.net> wrote in message
news:5eppkc.sg1.ln_at_mercury.downsfam.net...
> Laconic2 wrote:
>
> >
> > "Kenneth Downs" <firstinit.lastname_at_lastnameplusfam.net> wrote in
message
> > news:ebfokc.dmf.ln_at_mercury.downsfam.net...
> >
> >> A colleague of mine and I had a certain approach to tough problems we
> > could
> >> not work out. I might start by saying, "I'm having trouble, maybe you
> >> can
> >> find my bug." Then I would begin explaining, and then say, "Oh, forget
> > it,
> >> I just figured it out."
> >>
> >> After awhile we dropped the part about helping, and would approach each
> >> other by saying, "I'm going to explain to you what I'm doing and figure
> > out
> >> a problem about halfway through the explanation..." The other would
> >> chuckle and patiently listen.
> >
> > A long, long time ago a programming team I was on discovered this
> > phenomenon. It happened so often that we made up a name for it. We
> > called it "the interactive wall". (as in, "I might as well be talking to
> > the
> > wall.") We never quite got to the point of actually talking to the
walls,
> > but...
>
> I feel a new theory coming on. It definitely would not have worked if you
> talked to the walls, because, because...
>
> OK, it is related to bogons. The reason you cannot figure out your
problem
> is that you have built up a huge bogus potential, like when you walk
across
> a carpet and pick up an electrical potential. All of that bogosity is
> keeping you from solving the problem.
>
> Now, going further, everyone knows that when programmers talk, a bunch of
> bogus nonsense comes out, so what you need to do is start talking, to shed
> this buildup. But the only known things that will absorb bogons are
> computers and other programmers. Certainly not inert walls (that's why
the
> walls don't work).
>
> So you go to another programmer. The programmer must remain quiet so that
> they will remain a bogon sink. If they talk, it doesn't work because of
> course then they are like a cathode instead of an anode.
>
> So as you discuss the situation, you get closer to the problem and
suddenly
> there is, like invisible lightning, a discharge of bogons to the victim
> (ooops, helper). Suddenly you can understand the problem, now that your
> mind is clear. The other person usually finds it slightly difficult to
get
> back to work, but they never realize or blame the shot of bogons they have
> received that is diffusing into the floor. Soon enough they can work
again
> and they dismiss the event.
>
> This also explains why you figure things out so much faster when you try
to
> explain the problem to a group of programmers, especially those
> significantly higher or lower than you on the chain-of-command (bogon
field
> strength is a measure of the absolute value of the delta(status) between
> you and the other person). Within seconds you have shot all of the bogons
> into the crowd and find yourself mumbling "don't see why that seemed like
> such a problem..." and of course you have just been taken down one
> big-sized peg in everyone's eyes.
>
>
IIRC, the formula for bogon dispersal rate is:
Bd = -1 * ( t / Pn )
The problem is that the bogon accrual rate has never been determined. The
starting number of bogons can only be surmised from observation after they
where
Bd = bogons dispersed per second
Pn = number of programmers listening
t = time (seconds)