Re: c.d.theory glossary -- definition of "class"

From: x <x-false_at_yahoo.com>
Date: Tue, 29 Jun 2004 12:28:58 +0300
Message-ID: <40e1354c_at_post.usenet.com>


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"mAsterdam" <mAsterdam_at_vrijdag.org> wrote in message news:40dd7052$0$65124$e4fe514c_at_news.xs4all.nl...
> x wrote:

> > [Object] - The embodiment in software of an automaton. The software
brick.
> > - an identity (sometime independent of location) -
> > instead of an address
> > - a variable state (sometime independent of location) - instead
> > of a (memory) location
> > - methods (behavior) (sometime independent of location) - instead of
> > monolithic code.
> > - messages (input/output) (sometime independent of location) - instead
of
> > rigid flow of control/data.
>
> There must be a point here somewhere, but it is hard to
> extract. I have a feeling it tries to explain too
> much/solve too many issues in one go.

Think of a parallel between persistent distributed java objects and assembler/machine code.

> > A class is about computer software components. :-)

> Yep. So are package, module, source-file, library.
> Maybe some fidgeting with (some of) these terms
> can help us come up with a more clarifying text.

OO = eggs (in Romanian oua = eggs, but is often misspelled oo by some peoples )
We also have baskets, chickens, cooks, etc. :-) One cannot make omelet without breaking some eggs :-)

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Received on Tue Jun 29 2004 - 11:28:58 CEST

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